A Game Design Vocabulary: Exploring the Foundational Principles Behind Good Game Design - PDF free download eBook

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Details of A Game Design Vocabulary: Exploring the Foundational Principles Behind Good Game Design

A Game Design Vocabulary: Exploring the Foundational Principles Behind Good Game Design
Exact title of book
A Game Design Vocabulary: Exploring the Foundational Principles Behind Good Game Design
Book author
Anna Anthropy
ISBN
9780133155211
Publisher
Pearson Education
Published
Mar 06, 2014
Language
English
Format
PDF, FB2, EPUB, MOBI
Pages
240
File size (in PDF)
2160 kB

Some brief overview of book

Master the Principles and Vocabulary of Game Design Why arent videogames getting better? Why does it feel like were playing the same games, over and over again? Why arent games helping us transform our lives, like great music, books, and movies do?

The problem is language. We still dont know how to talk about game design. We cant share our visions.

We forget what works (and doesnt). We dont learn from history. Its too hard to improve.

The breakthrough starts here. A Game Design Vocabulary gives us the complete game design framework we desperately needwhether we create games, study them, review them, or build businesses on them. Craft amazing experiences.

Anna Anthropy and Naomi Clark share foundational principles, examples, and exercises that help you create great player experiencescomplement intuition with design disciplineand craft games that succeed brilliantly on every level. Liberate yourself from stale clichés and genres Tell great stories go way beyond cutscenes and text dumps Control the crucial relationships between game "verbs" and "objects" Wield the full power of development, conflict, climax, and resolution Shape scenes, pacing, and player choices Deepen context via art, animation, music, and sound Help players discover, understand, engage, and "talk back" to you Effectively use resistance and difficulty the "push and pull" of games Design holistically integrate visuals, audio, and controls Communicate a design vision everyone can understand

About book author

Anthropy is an artist, author and game creatrix working in the East Bay area. As an ambassador for game creation, she works to empower marginalized voices to gain access to game creation. Her first book, Rise of the Videogame Zinesters, is an autobiography manifesto DIY guide.

Shes radical. Naomi Clark has been designing and producing games for more than two decades, ever since she started creating text-based virtual worlds as a teenager. Shes worked on multiplayer web games (Game Design Vocabulary gives us the complete game design framework we desperately needwhether we create games, study them, review them, or build businesses on them.

Craft amazing experiences. Anna Anthropy and Naomi Clark share foundational principles, examples, and exercises that help you create great player experiencescomplement intuition with design disciplineand craft games that succeed brilliantly on every level. Liberate yourself from stale clichés and genres Tell great stories go way beyond cutscenes and text dumps Control the crucial relationships between game "verbs" and "objects" Wield the full power of development, conflict, climax, and resolution Shape scenes, pacing, and player choices Deepen context via art, animation, music, and sound Help players discover, understand, engage, and "talk back" to you Effectively use resistance and difficulty the "push and pull" of games Design holistically integrate visuals, audio, and controls Communicate a design vision everyone can understand

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