Master the Principles and Vocabulary of Game Design Why arent videogames getting better? Why does it feel like were playing the same games, over and over again? Why arent games helping us transform our lives, like great music, books, and movies do?
The problem is language. We still dont know how to talk about game design. We cant share our visions.
We forget what works (and doesnt). We dont learn from history. Its too hard to improve.
The breakthrough starts here. A Game Design Vocabulary gives us the complete game design framework we desperately needwhether we create games, study them, review them, or build businesses on them. Craft amazing experiences.
Anna Anthropy and Naomi Clark share foundational principles, examples, and exercises that help you create great player experiencescomplement intuition with design disciplineand craft games that succeed brilliantly on every level. Liberate yourself from stale clichés and genres Tell great stories go way beyond cutscenes and text dumps Control the crucial relationships between game "verbs" and "objects" Wield the full power of development, conflict, climax, and resolution Shape scenes, pacing, and player choices Deepen context via art, animation, music, and sound Help players discover, understand, engage, and "talk back" to you Effectively use resistance and difficulty the "push and pull" of games Design holistically integrate visuals, audio, and controls Communicate a design vision everyone can understand