When Rick lost the ability to run, he cameone step closer to becoming a hero. NewHigh Score! New Record Time!
Rick nodded with grimsatisfaction. He laid the game controller aside on the sofa and reached for hiscrutches. Rick Dial was the bestquarterback Putnam Hills High School had ever seen.
Unflappable. Unstoppable. Number 12.
But when a car accident left him crippled, Ricks life as he knew itended. He disavowed his triumphant past. He ignored his girlfriend.
He disappearedinto his bedroomand into the glowing video screen. But Ricks uncannygaming skills have attracted attention. Dangerous attention.
Government agentshave uncovered a potentially devastating cyber-threat a Russian genius hascreated a digital reality called the Realm, from which he can enter, control,and disrupt American computer systems . . . from transportation to defense.
Theagents want Rick, quick-thinking quarterback and gaming master, to enter theRealm and stop the madmanbefore he sends America into chaos. Entering the Realm willgive Rick what he thought hed never have again a body as strong and fast asit was before the accident. But this is no game, thereare no extra lives, and what happens to Rick in the Realm happens to Ricksbody in reality.
Evenafter Rick agrees to help, he cant shake the sense that hes being kept in thedark. Why would a government agency act so aggressively? Can anyone inside theRealm be trusted?
How many others have entered before him . . . and failed toreturn?
In the tradition of Enders Game and The Matrix, MindWar is a complex thriller about aseemingly ordinary teenager who discovers a hidden gifta gift that could makehim a hero . . . or cost him everything.
Edgar Awardwinning Klavanswell-orchestrated fantasy thriller features . . . an imaginative mix of gaming action with real-life stakes.
With just the right cliff-hanger ending, this trilogy opener showspromise. Booklist