The Complete Guide to Game Audio: For Composers, Musicians, Sound Designers, Game Developers by Aaron Marks - PDF free download eBook

Book author:

  • Published: Sep 06, 2015
  • Reviews: 263

Brief introduction:

Turn your musical passion into a profitable career with this exhaustive, indispensable resource for game audio. Develop the business and technical skills you need to succeed in the multibillion dollar games industry. Step-by-step instructions lead...

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Details of The Complete Guide to Game Audio: For Composers, Musicians, Sound Designers, Game Developers

ISBN
9780240810744
Publication date
Age range
18+ Years
Book language
ENG
Pages
456
Format
PDF, DOC, FB2, TXT
Quality
Extra high quality OCR
Dimensions
7.50 (w) x 9.10 (h) x 1.10 (d)
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Some brief overview of this book

Turn your musical passion into a profitable career with this exhaustive, indispensable resource for game audio. Develop the business and technical skills you need to succeed in the multibillion dollar games industry. Step-by-step instructions lead you through the entire music and sound effects process-from developing the essential skills and purchasing the right equipment to keeping your clients happy.Create music and sound effects for games. Master the exacting specifications for composing music and creating sound effects on the various gaming platforms and systems. Technical considerations are explained in detail so that game audio professionals can make sense of complicated systems, learn about the highly involved programming elements, and create high quality audio without a hitch.

This new edition includes:

* Information on hot new next-generation game consoles - Xbox 360, PlayStation 3, Wii, Nintendo DS, and Sony PSP.* The companion DVD features audio and cinematic examples and sample business contracts.

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A few words about book author

Music had always been a part of Aaron Marks life. But it wasnt until 1995, when his overgrown hobby became On Your Mark Music Productions, that he began selling it to the world. He started with the local radio and television scene, composing jingles and scoring public service announcements. With his sights set firmly on Hollywood, he bumped into the games industry. Ever since that fated redirect, he has been cranking out music and sound effects for games. His credits include a PlayStation 2 gusic and creating sound effects on the various gaming platforms and systems. Technical considerations are explained in detail so that game audio professionals can make sense of complicated systems, learn about the highly involved programming elements, and create high quality audio without a hitch.

This new edition includes:

* Information on hot new next-generation game consoles - Xbox 360, PlayStation 3, Wii, Nintendo DS, and Sony PSP.* The companion DVD features audio and cinematic examples and sample business contracts.

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Does the electronic version of the book completely replace the paper version?
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EPUB

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PDF

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FB2

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MOBI

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DJVU

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